周五面试_星期五很有趣!
周五面试
At end of April 2009, Joachim sent this out to all developers at Unity:
在2009年4月,Joachim将其发送给Unity的所有开发人员:
We want to try one more thing… On Friday work on something cool.
我们想再尝试一件事……在星期五,做一些很酷的事情。
I think there are a lot of low hanging fruits in Unity where somebody with drive can just do something cool that pushes us forward. Things that are hard to put in words, but just make sense when you see it done.
我认为Unity中有很多低调的成果,有驱动力的人可以做一些很酷的事情来推动我们前进。 很难用语言表达的事情,但是当您看到完成时才有意义。
So every Friday, developers can work on something cool, something they have been craving to do for a long time. A feature, a demo, a tutorial, a video tutorial, docs, cleaning the toilet, something on the website. Whatever. Be creative, push the envelope.
因此,每个星期五,开发人员都可以做一些很酷的事情,他们渴望做很长时间。 功能,演示,教程,****,文档,清洁马桶以及网站上的某些内容。 随你。 要有创意,请推开信封。
In other words, we started to work on “anything cool” on Fridays. This was dubbed as FAFF (Fridays Are For Fun).
换句话说,我们在星期五开始研究“任何很棒的事情”。 这被称为FAFF(Fridays For Fun)。
Boy, what a positive effect on team morale that was!
男孩,那对团队士气有积极的影响!
It also resulted in some FAFF work being polished & promoted into official releases already. Things like:
这也导致一些FAFF作品得到完善,并已升级为正式版本。 像:
-
Animation Events in Unity 2.6 animation editor
Unity 2.6动画编辑器中的动画事件
-
Display realtime brush preview in terrain editing tools
在地形编辑工具中显示实时笔刷预览
-
Timeline Charts for Unity 2.6 profiler
Unity 2.6探查器的时间线图
-
Custom Icons for standalone game builds
独立游戏版本的自定义图标
-
Head Look Controller sample project
- Precise raycast-based snapping in Unity 2.6 Unity 2.6中基于射线广播的精确捕捉
…all started out as Friday projects!
…所有项目都是从周五开始的!
Developers have experimented with lots of other stuff on Fridays. Some of them were just playing around or learning Unity better. Some Fridays were for evaluating various middleware packages, implementing some features or doing some fancy R&D. Some of the projects were an interesting kind of “fun”. Like improving internal build farm setup, a system for better tracking of crash reports, improving the website, or other similar things that often involve Perl scripts. Well, eveyone has his own kind of fun :)
开发人员在星期五尝试了许多其他东西。 其中一些只是在玩耍或更好地学习Unity。 某些星期五是用于评估各种中间件软件包,实现某些功能或进行一些高级研发。 一些项目是一种有趣的“乐趣”。 像改进内部构建服务器场设置一样,该系统可以更好地跟踪崩溃报告,改进网站或其他通常涉及Perl脚本的类似事情。 好吧,eveyone有他自己的一种乐趣:)
So yeah. On Fridays, we just ignore the schedule and work on something cool. Something that pushes our own tech – something that we can’t defend from a business standpoint but that’s just too great to not get done. If it rocks, we’ll ship it. Because, at the end of the day – who knows where the next killer idea will come from.
嗯是的。 在星期五,我们只是忽略时间表,而是做一些很酷的事情。 推动我们自己的技术的某些事情-从业务的角度来看我们无法辩护,但这太伟大了而无法完成。 如果它摇晃,我们将发货。 因为,归根结底,–谁知道下一个杀手idea想从何而来。
翻译自: https://blogs.unity3d.com/2009/11/18/fridays-are-for-fun/
周五面试