vuforia空间定位_使用Vuforia Engine扩大空间
vuforia空间定位
Vuforia 9.0 is here. The latest release lets you easily create immersive augmented reality (AR) experiences for large environments with Area Targets.
Vuforia 9.0在这里。 最新版本使您可以使用区域目标轻松地为大型环境创建身临其境的增强现实(AR)体验。
The spaces where we live, work, and shop have an abundance of valuable information – but it can be difficult to access relevant data in context. Current object-based augmented reality (AR) is limited to having the subject in view and is not designed for tracking large spaces.
我们生活,工作和购物的地方拥有大量有价值的信息-但是在上下文中访问相关数据可能很困难。 当前的基于对象的增强现实 (AR)仅限于以主体为视角,并且并非设计用于跟踪大空间。
To help enable the creation of massive experiences Vuforia Engine 9.0 introduces Area Targets. Area Targets allow for the authoring of large, continuous AR experiences on a scanned 3D model of a space. This new technology continuously identifies and tracks the features in your chosen area to offer persistent augmentations. The experiences can be consumed on a wide variety of phones, tablets, and AR headsets.
为了帮助创建大量体验,Vuforia Engine 9.0引入了Area Targets。 区域目标允许在空间的扫描3D模型上创作连续的大型AR体验。 这项新技术不断识别和跟踪您所选区域中的功能,以提供持续的增强功能。 可以在各种电话,平板电脑和AR头戴式耳机上享受这些体验。
创建区域目标体验 (Creating an Area Target experience)
The process of creating and using an Area Target can be summed up as scan, author, and view. This process breaks down into five high-level steps.
创建和使用区域目标的过程可以概括为扫描,作者和视图。 此过程分为五个高级步骤。
Step 1 – Scan your space: Area Targets are created from a 3D scanned digital model of a physical space. In Vuforia Engine’s initial release, you can capture a scan with a Matterport Pro2 camera.
步骤1 –扫描空间: 区域目标是通过3D扫描的物理空间数字模型创建的。 在Vuforia Engine的初始版本中,您可以使用 Matterport Pro2相机 捕获扫描 。
Step 2 – Create an Area Target: Once you have your 3D model, you can bring it into the Vuforia Engine Area Target Generator, which will produce a Vuforia Dataset. This consists of a Unity package containing dataset files and a textured mesh of the scanned space, ready to be imported into a Unity project.
步骤2 –创建区域目标: 建立3D模型后,可以将其带入Vuforia引擎区域目标生成器,该生成器将生成Vuforia数据集。 它由一个Unity包组成,其中包含数据集文件和已扫描空间的纹理化网格,可以将其导入到Unity项目中。
Step 3 – Import your Area Target: Within Unity, once Vuforia Engine is set up, you can bring in your Area Targets from the GameObject drop-down list. To configure your Area Target in Unity, please review the detailed guide for Area Targets in Unity.
步骤3 –导入区域目标: 在Unity中,一旦设置了Vuforia Engine,您就可以从GameObject下拉列表中引入区域目标。 要配置您的区域目标的统一,请审查的详细指南 在Unity面目标 。
Step 4 – Author: As shown above, developers have a view of their entire scanned 3D model in precise detail once imported. Developers can place 3D augmentations within this digital environment and test their experience with Vuforia’s Simulation Play Mode. Play Mode allows developers to “walk through” their 3D model and see the final AR experience from a computer. This can be useful for testing applications where you may have limited access to the physical space.
步骤4 –作者: 如上所示,开发人员在导入后可以精确查看其整个扫描3D模型的详细信息。 开发人员可以在此数字环境中放置3D增强,并使用Vuforia的Simulation Play模式测试他们的体验。 播放模式使开发人员可以“遍历”他们的3D模型并从计算机上查看最终的AR体验。 这对于测试您可能无法访问物理空间的应用程序很有用。
Step 5 – View: Once your Area Target application is deployed, a user can start the augmentations from anywhere within the area – the experience is simple and intuitive. Tracking is robust and persistent wherever the user moves within the space. And all 3D augmentations have full occlusion capabilities by all real objects that are part of the full scan.
步骤5 –视图: 部署了Area Target应用程序后,用户可以从该区域内的任何位置开始增强功能-体验简单直观。 无论用户在空间中的何处移动,跟踪都是稳定且持久的。 而且,所有3D增强功能都对全部扫描中的所有真实对象具有完全遮挡的功能。
使用沉浸式AR将人们连接到地方 (Connecting people to places with immersive AR)
Area Targets are versatile and powerful. Malls, hotels, and factories can all find value in large, persistent AR experiences.
区域目标功能多样且功能强大。 大型购物中心,酒店和工厂都可以在持久的大型AR体验中找到价值。
Using an entire store as a canvas for AR enables businesses to easily display and change out promotional experiences, sale announcements, or navigation. Hospitality professionals can offer information in context, so guests can, for example, learn how to use appliances. Experiences can readily be made available in different languages to further aid guests.
通过将整个商店用作AR的画布,企业可以轻松地显示和更改促销体验,销售公告或导航。 接待专业人士可以在上下文中提供信息,因此客人可以例如学习如何使用电器。 可以很容易地以各种语言提供体验,以进一步帮助客人。
In an industrial setting, this technology can give frontline workers real-time, immersive experiences to make their jobs safer and easier. Navigation data connected to specific tasks or machines can be placed within the facility, guiding workers to their jobs. This can save time and money when training new employees, guiding field service technicians, or helping workers who may jump between multiple procedures and machines.
在工业环境中,该技术可以为一线工人提供实时的,身临其境的体验,使他们的工作更安全,更轻松。 可以将与特定任务或机器连接的导航数据放置在设施内,指导工人完成工作。 在培训新员工,指导现场服务技术人员或帮助可能在多个程序和机器之间跳动的工人时,这可以节省时间和金钱。
Vuforia Engine 9.0 was released on March 18th and includes even more advancements to the Vuforia Engine AR software offering. You can learn more about the latest version on the developer portal or via the Unity Asset Store.
Vuforia Engine 9.0于3月18日发布,其中包括对Vuforia Engine AR软件产品的更多改进。 您可以在 开发人员门户网站上 或通过 Unity Asset Store 了解有关最新版本的更多信息 。
If you’d like to start building with Vuforia Engine Area Targets, check out How to Create Area Targets.
如果您想开始使用Vuforia引擎区域目标进行构建,请查看 如何创建区域目标 。
翻译自: https://blogs.unity3d.com/2020/04/21/augment-your-spaces-with-vuforia-engine/
vuforia空间定位