Unity3D利用代码创建顶层的目录,实现自动创建标准目录文件夹的功能
此功能可以让你一键添加标准文件目录,不用再花心思一个一个的创建了,虽然有的插件可以完成,但是一个代码就可以搞定,原理也是非常简单,看一遍基本上就都会了。
using UnityEngine;using System.Collections;
using System.IO;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class GenerateFolders : MonoBehaviour
{
#if UNITY_EDITOR
[MenuItem("Tools/CreateBasicFolder #&_b")]
private static void CreateBasicFolder()
{
GenerateFolder();
Debug.Log("Folders Created");
}
[MenuItem("Tools/CreateALLFolder")]
private static void CreateAllFolder()
{
GenerateFolder(1);
Debug.Log("Folders Created");
}
private static void GenerateFolder(int flag = 0)
{
// 文件路径
string prjPath = Application.dataPath + "/";
Directory.CreateDirectory(prjPath + "Audio");
Directory.CreateDirectory(prjPath + "Prefabs");
Directory.CreateDirectory(prjPath + "Materials");
Directory.CreateDirectory(prjPath + "Resources");
Directory.CreateDirectory(prjPath + "Scripts");
Directory.CreateDirectory(prjPath + "Textures");
Directory.CreateDirectory(prjPath + "Scenes");
if (1 == flag)
{
Directory.CreateDirectory(prjPath + "Meshes");
Directory.CreateDirectory(prjPath + "Shaders");
Directory.CreateDirectory(prjPath + "GUI");
}
AssetDatabase.Refresh();
}
#endif
}
效果图:
你会发现上面多了一个按钮,点击这个就可以添加文件了。
下面的文件夹都是一键自动添加的。