ar unity_推出Unity MARS –智能AR的首创解决方案

ar unity_推出Unity MARS –智能AR的首创解决方案

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Unity MARS (Mixed and Augmented Reality Studio) provides augmented reality (AR) creators everywhere with specialized tools and a streamlined workflow to deliver responsive, location-aware AR experiences into users’ hands.

Unity MARS(混合和增强现实工作室)为增强现实(AR)的创建者提供了专用工具和简化的工作流程,可向世界各地的增强现实(AR)创作者提供响应性,位置感知的AR体验到用户手中。

Try for free

免费试用

演示地址

Unity MARS is the world’s first authoring solution that brings real-world environment and sensor data into the creative workflow. That means you can quickly build mixed and augmented reality experiences that are context-aware and responsive to physical space. And they will work in any location with any type of data.

Unity MARS是世界上第一个创作解决方案,它将真实环境和传感器数据引入创意工作流程。 这意味着您可以快速构建可感知上下文并响应物理空间的混合和增强现实体验。 它们将在任何位置处理任何类型的数据。

From the beginning, we designed Unity MARS to solve the most common pain points across the entire AR development cycle: defining variables, testing scenarios, and delivering AR experiences that intelligently interact with the real world.

从一开始,我们就设计Unity MARS来解决整个AR开发周期中最常见的痛点:定义变量,测试场景以及提供与现实世界进行智能交互的AR体验。

1.解决了“变量无穷”的问题 (1. It solves the “infinite number of variables” problem)

AR apps are made to be used in real-world conditions, but it’s notoriously difficult – if not impossible – to manually define all the potential variables your user might encounter when using your app. What physical objects will be in their environment, and where will they be placed? How will the user hold their phone? Will they be sitting or standing? 

AR应用程序是在现实条件下使用的,但是众所周知,即使不是不可能,也很难手动定义用户在使用应用程序时可能遇到的所有潜在变量。 环境中将包含哪些物理对象,以及将它们放置在何处? 用户将如何握住手机? 他们会坐还是站?

And even if you know the exact physical site where they’ll be using the app, rooms can be rearranged and there’s still a multitude of human factors to consider. Unity MARS is unique as an AR authoring tool because it enables you to take into consideration all these variables, while also providing you with a visual workflow that lets you move through the prototyping phase quickly, and with very little coding.

即使您知道他们将使用该应用程序的确切物理站点,也可以重新布置房间,并且仍然需要考虑许多人为因素。 Unity MARS作为AR创作工具是独特的,因为它使您能够考虑所有这些变量,同时还为您提供可视化的工作流程,使您可以 快速进行原型开发阶段,而只需很少的编码。

基于代理的工作流程 (Proxy-based workflow)

To build your app, you begin with proxies that represent real-world objects. With your framework in place, you set conditions and actions on your proxies to tell the app how to respond to them.

要构建您的应用,您首先需要代表真实世界对象的代理。 在框架就绪的情况下,您可以在代理上设置条件和操作以告诉应用程序如何对其进行响应。

“模糊”创作 (“Fuzzy” authoring)

With visual aids for “fuzzy” authoring, you define minimum and maximum measurements for real-world objects rather than coding precise values.

借助可视化工具进行“模糊”创作,您可以定义实际对象的最小和最大测量值,而不必编写精确的值。

所见即所得的创作 (WYSIWYG authoring)

With the WYSIWYG Simulation View, you visualize your app exactly as it will run in the real world. Instead of coding, you simply drag your content directly into the view and Unity MARS creates the appropriate proxies and conditions for you.

借助所见即所得的仿真视图,您可以像在现实世界中一样准确地可视化您的应用程序。 您无需编码,只需将内容直接拖到视图中,Unity MARS即可为您创建适当的代理和条件。

可自定义的构建基块 (Customizable building blocks)

To help you get started, we’ve provided Starter Templates, which cover popular AR use cases including a training tutorial application that works with all of our indoor and outdoor environment templates. And we’ll be adding more soon.

为了帮助您入门,我们提供了入门模板,涵盖了流行的AR用例,包括可与我们所有室内和室外环境模板一起使用的培训教程应用程序。 而且我们会尽快添加。

2.大大减少了测试您的应用所需的时间 (2. It seriously reduces the amount of time required to test your app)

If you’ve built an AR app before, you know how difficult it is to test on a wide range of devices and in a multitude of locations. Even if you have a specific place in mind, like an event space, you may not be able to test it thoroughly beforehand, given variables like crowds and weather. In short, it’s impossible to test an AR app for every possible user reality. Since we’re not able to bend the laws of time and space, we went for the next best thing – the ability to fully test your AR experience without leaving Unity MARS.

如果您以前曾构建过AR应用程序,那么您将知道在各种设备和众多位置上进行测试有多么困难。 即使考虑到特定的位置(例如活动空间),在诸如人群和天气等变量的情况下,您也可能无法事先对其进行全面测试。 简而言之,不可能针对每种可能的用户现实情况来测试AR应用程序。 由于我们无法改变时间和空间的规律,因此我们追求了第二件好事–无需离开Unity MARS即可全面测试您的AR体验的能力。

在创作环境中进行全面测试 (Full testing in the authoring environment)

The Simulation View provides you with environment templates that simulate data so you can test your AR experiences against a variety of indoor and outdoor rooms and spaces. That means that you don’t need to have real-world data on hand or have to physically test the experience wherever you want it to work. You can also model your own simulation environments or use photogrammetry scan data. 

Simulation View提供了模拟数据的环境模板,因此您可以针对各种室内和室外房间和空间测试AR体验。 这意味着您不需要手头上的真实数据,也不必在需要的地方进行物理测试。 您还可以为自己的模拟环境建模或使用摄影测量扫描数据。

3.确保数字内容以可信的方式对物理世界做出React (3. It ensures digital content reacts to the physical world in a believable way )

Once you’ve built and tested your AR experience in the Unity MARS authoring environment, you need to make sure it will react intelligently whenever and wherever the end-user interacts with it. Unity MARS enables that. Its runtime logic adapts responsively to the real world, which is especially important for training and remote-guidance apps that must “understand” where physical objects are located. 

在Unity MARS创作环境中构建并测试了AR体验后,您需要确保最终用户在任何时候,任何地方与之交互时都能做出明智的React。 Unity MARS启用了此功能。 它的运行时逻辑响应于现实世界,这对于必须“了解”物理对象位置的培训和远程指导应用程序尤为重要。

它可以智能地响应物理世界 (It intelligently responds to the physical world)

You can use any type of real-world data in your app, including surfaces, images, body-tracking (coming soon), and more. The always-on query system gives your app contextually relevant behavior based on the user’s surroundings. 

您可以在应用程序中使用任何类型的真实数据,包括表面,图像,人体跟踪(即将推出)等等。 始终在线查询系统根据用户的周围环境为您的应用提供上下文相关的行为。

By addressing the toughest challenges in each phase of AR app development, Unity MARS gives creators the ability to finally deliver AR experiences that live up to the end user’s expectations: digital content that seems to live in and react to the real world.

通过应对AR应用程序开发各个阶段中最严峻的挑战,Unity MARS使创作者能够最终交付符合最终用户期望的AR体验:似乎生活在现实世界中并对之做出React的数字内容。

Unity MARS的早期采用者 (Early adopters of Unity MARS)

演示地址

While developing Unity MARS, we engaged with a number of innovative studios eager to literally get their hands on this new technology. One of them is Sugar Creative, a leading studio based in the UK recognized for their cutting-edge AR and VR experiences. 

在开发Unity MARS时,我们与许多创新工作室合作,他们渴望从字面上获得这项新技术的支持。 其中之一就是 Sugar Creative , 这是 一家总部位于英国的领先工作室,以其先进的AR和VR体验而闻名。

In partnership with Dr. Seuss Enterprises, Sugar Creative used Unity MARS to create Dr. Seuss’s ABC AR, an app that enhances how children learn to read by bringing the Dr. Seuss characters to life. Will Humphrey, their lead creative and studio manager, has this to say, “Unity MARS has been the toolkit that has allowed us to realize a new horizon, a shift in the potential of immersive experiences by enabling them to become truly dynamic. Put simply, Unity MARS is adding intelligence to AR.” 

通过与苏斯博士企业合作,Sugar Creative使用Unity MARS来创建 苏斯博士的ABC AR 该应用程序通过使苏斯博士的角色栩栩如生,从而增强了儿童学习阅读的方式。 他们的首席创意和工作室经理威尔·汉弗莱(Will Humphrey)这样说:“ Unity MARS已经成为使我们实现新视野,使沉浸式体验的潜力发生转变的工具包,使他们变得真正充满活力。 简而言之,Unity MARS正在为AR添加智能。”

Other developers working with early versions of Unity MARS have created a variety of Augmented Reality applications such as sales and marketing experiences for an auto showroom, and a training application for factory workers. Regardless of the use case, they all concur that Unity MARS is ushering in the next generation of AR content by giving them more creative freedom and flexibility.

其他使用早期版本的Unity MARS进行开发的开发人员已经创建了各种增强现实应用程序,例如用于汽车展示厅的销售和营销经验以及用于工厂工人的培训应用程序。 无论用例如何,他们都同意Unity MARS通过赋予它们更多的创作自由和灵活性来引入下一代AR内容。

开始自己的响应式AR体验 (Get started on your own responsive AR experiences)

As well as the features and benefits explained above, Unity MARS leverages our Auggie-award-winning AR Foundation framework to enable you to build an experience once in Unity and deploy it across multiple mobile and wearable AR devices. This authoring workflow fundamentally changes not only how you create AR experiences, but also elevates the quality of the experiences you deliver. 

除了上述功能和优点外,Unity MARS还利用我们屡获殊荣的 AR Foundation 框架,使您能够在Unity中构建一次体验,并将其部署在多个移动和可穿戴式AR设备上。 这种创作工作流程不仅从根本上改变了您创建AR体验的方式 ,而且还提高了您交付的体验的质量。

You can try Unity MARS for free for 45 days.

您可以免费试用Unity MARS 45天。

Try for free

免费试用

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有关Unity MARS的更多信息 (For more information about Unity MARS)

Visit our Unity MARS page, and be sure to register for our upcoming webinars: Getting Started with Unity MARS on June 17 at 10:00 am PT and AMA with the Unity MARS Dev Team on July 2 at 9:00 am PT.

请访问我们的Unity MARS页面 ,并确保注册我们即将举行的网络研讨会: 6月17日美国太平洋时间上午10:00 开始使用Unity MARS ,7月2日美国太平洋时间上午9:00 与Unity MARS开发团队一起 进行 AMA

翻译自: https://blogs.unity3d.com/2020/06/08/introducing-unity-mars-a-first-of-its-kind-solution-for-intelligent-ar/

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