VTK 任意平面切割体数据(有什么实际用处吗)

这是一个博主的博客,我把它调通以后,实验出来的效果,感觉跟我自己的需求不是很贴合。我想要的是任意手动切割,切割可能是个曲面,所以我把这个调通的先放这,有个思路总是好的。 


#include "vtkPlane.h"
#include "vtkProperty.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkContourFilter.h"
#include "vtkSmartPointer.h"
#include "vtkPolyDataNormals.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkOutlineFilter.h"
#include "vtkStripper.h"
#include "vtkCamera.h"
#include "vtkSmoothPolyDataFilter.h"
#include <vtkImagePlaneWidget.h>
#include <vtkInteractorStyleTrackballActor.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include "vtkActor.h"
#include <vtkSmartPointer.h>
#include <vtkMetaImageReader.h>
using namespace std;
#include "vtkImplicitPlaneWidget.h"
#include "vtkClipPolyData.h"

class BuildVTKWidgetCall : public vtkCommand
{
public:
    
    static BuildVTKWidgetCall *New()
    {
        return new BuildVTKWidgetCall;
    }
public:
    virtual void Execute(vtkObject *caller, unsigned long eventId, void *callData)
    {
        vtkImplicitPlaneWidget *pWidget = reinterpret_cast<vtkImplicitPlaneWidget*>(caller);
        if (pWidget)
        {
            vtkSmartPointer<vtkPlane> planeNew = vtkPlane::New();
            pWidget->GetPlane(planeNew);
            
            cliper->SetClipFunction(planeNew);
            cliper->Update();
            
            vtkSmartPointer<vtkPolyData> clipedData = vtkPolyData::New();
            clipedData->DeepCopy(cliper->GetOutput());
            
            vtkSmartPointer<vtkPolyDataMapper> coneMapper = vtkPolyDataMapper::New();
            coneMapper->SetInputData(clipedData);
            coneMapper->ScalarVisibilityOff();
            actor->SetMapper(coneMapper);
        }
    }
    void setCliper(vtkSmartPointer<vtkClipPolyData> other){cliper = other;}
    void setPlane(vtkSmartPointer<vtkPlane> other){pPlane = other;}
    void setActor(vtkSmartPointer<vtkActor> other){actor = other;}
private:
    vtkSmartPointer<vtkPlane> pPlane;
    vtkSmartPointer<vtkActor> actor;
    vtkSmartPointer<vtkClipPolyData> cliper;
};




int main()
{
    vtkSmartPointer<vtkRenderer> aRenderer =
    vtkSmartPointer<vtkRenderer>::New();
    aRenderer->SetViewport(0, 0.0, 0.5, 1.0);
    vtkSmartPointer<vtkRenderWindow> renWin =
    vtkSmartPointer<vtkRenderWindow>::New();
    renWin->AddRenderer(aRenderer);
    
    vtkSmartPointer<vtkRenderWindowInteractor> iren =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
    iren->SetRenderWindow(renWin);
    
    vtkSmartPointer<vtkMetaImageReader> Reader =vtkSmartPointer<vtkMetaImageReader>::New();
    //vtkSmartPointer<vtkNrrdReader> Reader =vtkSmartPointer<vtkNrrdReader>::New();
    Reader->SetFileName("/Users/mac/Desktop/end.mhd"/*"/Users/mac/Desktop/Pic13.nrrd"*/);   //读血管mhd或者mha文件
    Reader->Update();
    if (!Reader->GetOutputPort())
    {
        cout << "open failed" << endl;
    }
    cout<<"读取数据完成"<<endl;
    
    vtkSmartPointer<vtkContourFilter> skinExtractor =
    vtkSmartPointer<vtkContourFilter>::New();
    skinExtractor->SetInputConnection(Reader->GetOutputPort());
    skinExtractor->SetValue(0, 1);    //值越大,保留的部分越少。

    /**做平滑处理**/
    vtkSmartPointer<vtkSmoothPolyDataFilter> smooth = vtkSmoothPolyDataFilter::New();
    smooth->SetInputConnection( skinExtractor->GetOutputPort());
    smooth->SetNumberOfIterations( 100 );
    
    //重新计算法向量
    vtkSmartPointer<vtkPolyDataNormals> skinNormals =
    vtkSmartPointer<vtkPolyDataNormals>::New();
    
    skinNormals->SetInputConnection(smooth->GetOutputPort());
    skinNormals->SetFeatureAngle(180);
    
    vtkSmartPointer<vtkStripper> skinStripper =        //create triangle strips and/or poly-lines 为了更快的显示速度
    vtkSmartPointer<vtkStripper>::New();
    skinStripper->SetInputConnection(skinNormals->GetOutputPort());
    
    vtkSmartPointer<vtkPolyDataMapper> skinMapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
    skinMapper->SetInputConnection(skinStripper->GetOutputPort());
    skinMapper->ScalarVisibilityOff();    //这样不会带颜色
    
    vtkSmartPointer<vtkActor> skin =
    vtkSmartPointer<vtkActor>::New();
    skin->SetMapper(skinMapper);
    
    vtkSmartPointer<vtkOutlineFilter> outlineData =
    vtkSmartPointer<vtkOutlineFilter>::New();
    outlineData->SetInputConnection(Reader->GetOutputPort());
    
    vtkSmartPointer<vtkPolyDataMapper> mapOutline =
    vtkSmartPointer<vtkPolyDataMapper>::New();
    mapOutline->SetInputConnection(outlineData->GetOutputPort());
    
    vtkSmartPointer<vtkActor> outline =
    vtkSmartPointer<vtkActor>::New();
    outline->SetMapper(mapOutline);
    outline->GetProperty()->SetColor(0, 0, 0);
    
    vtkSmartPointer<vtkCamera> aCamera =
    vtkSmartPointer<vtkCamera>::New();
    aCamera->SetViewUp (0, 0, -1);
    aCamera->SetPosition (0, 1, 0);
    aCamera->SetFocalPoint (0, 0, 0);
    aCamera->ComputeViewPlaneNormal();
    aCamera->Azimuth(30.0);
    aCamera->Elevation(30.0);
    aCamera->Dolly(1.5);
    aRenderer->AddActor(outline);
    aRenderer->AddActor(skin);
    aRenderer->SetActiveCamera(aCamera);
    aRenderer->ResetCamera ();
    aRenderer->SetBackground(.2, .3, .4);
    aRenderer->ResetCameraClippingRange ();
    
    renWin->SetSize(1000, 1000);
    
    vtkSmartPointer<vtkInteractorStyleTrackballCamera> style =
    vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
    iren->SetInteractorStyle( style );
    /////////设置截面
    vtkSmartPointer<vtkClipPolyData> cliper = vtkClipPolyData::New();
    cliper->SetInputData(skinStripper->GetOutput());
    
    // 此平面box可以通过右键来进行放大缩小处理(只有当鼠标控制区域只有切割体才单一有效)
    vtkSmartPointer<vtkImplicitPlaneWidget> implicitPlaneWidget = vtkImplicitPlaneWidget::New();
    implicitPlaneWidget->SetInteractor(iren);
    implicitPlaneWidget->SetPlaceFactor(1.25);
    //initially position the widget
    implicitPlaneWidget->SetInputData(skinStripper->GetOutput());
    implicitPlaneWidget->PlaceWidget();
    
    //////Render2
    vtkSmartPointer<vtkActor> coneSkinActor = vtkActor::New();
    coneSkinActor->SetMapper( skinMapper );
    
    vtkSmartPointer<vtkRenderer> rRenderer =
    vtkSmartPointer<vtkRenderer>::New();
    rRenderer->SetBackground( 0.2, 0.3, 0.5 );
    rRenderer->SetViewport(0.5, 0.0, 1.0, 1.0);
    rRenderer->AddActor(coneSkinActor);
    
    vtkSmartPointer<BuildVTKWidgetCall> pCall = BuildVTKWidgetCall::New();
    pCall->setActor(coneSkinActor);
    pCall->setCliper(cliper);
    
    renWin->AddRenderer(rRenderer);
    ///////
    
    implicitPlaneWidget->AddObserver(vtkCommand::EndInteractionEvent, pCall);
    implicitPlaneWidget->On();
    // Render
    renWin->Render();
    // Initialize the event loop and then start it.
    iren->Initialize();
    
    iren->Start();
}

 

 

VTK 任意平面切割体数据(有什么实际用处吗)

 

 

 

原文博客:https://www.cnblogs.com/dawnWind/archive/2013/02/17/3D_07.html