unity 公开变量不显示_2014年Unity Awards公开报名开始
unity 公开变量不显示
It’s that time of year again where we open up submissions for the Unity Awards! Submissions will be open from now until June 30, 2014.
在每年的这个时候,我们再次公开征集Unity Awards! 即日起至2014年6月30日止报名。
If you’ve created something awesome with Unity in the past year, whether it’s a game or some other interactive experience, we’d love to hear about it. All you have to do is head to the submission portal and click the link at the bottom that will start the process.
如果您在过去一年中用Unity创造了很棒的东西,无论是游戏还是其他互动体验,我们都希望听到。 您所要做的就是前往提交门户,然后单击底部的链接,这将开始该过程。
Submit your project for the Unity Awards now!
For those unfamiliar, the Unity Awards are held each year during the Unite conference to recognize the most impressive creations made using Unity. This year, the conference is taking place on August 20-22 in Seattle and the Awards ceremony itself will take place on August 21 at McCaw Hall. Read more about the conference and grab tickets at our Unite site.
对于那些不熟悉的人,每年在Unite会议期间都会举办Unity大奖,以表彰使用Unity做出的最令人印象深刻的创作。 今年的会议将于8月20日至22日在西雅图举行,颁奖典礼本身将在8月21日在麦考大厅举行。 了解有关会议的更多信息,并在我们的Unite网站上抢票。
This year, we’re changing the voting process slightly While the nomination committee here at Unity still look through the hundreds of projects submitted and narrow them down to six finalists in each category, we’re going to open up voting to the community for all categories. Community votes will account for 50% of the total vote with Unity employees accounting for the other 50%. This will be the same for all categories except for the Community Choice, which the community will account for 100% of the votes. General voting will begin in July 2014.
今年,我们将略微改变投票程序,虽然Unity的提名委员会仍在浏览提交的数百个项目,并将它们缩小到每个类别的六位决赛选手,但我们将向所有人开放投票类别。 社区投票将占总投票的50%,Unity员工将占其他50%。 除“社区选择”(Community Choice)外,所有类别都将是相同的,“社区选择”将获得100%的选票。 一般投票将于2014年7月开始。
The categories this year include:
今年的类别包括:
Best 3D Visual Experience – Submissions for this category will be judged based on artistic merit including thematic and stylistic cohesion, creativity, and/or technical skill.
最佳3D视觉体验 –此类作品的提交将基于艺术价值,包括主题和风格上的凝聚力,创造力和/或技术技能,进行评审。
Best 2D Visual Experience – Submissions for this category will be judged based on artistic merit including thematic and stylistic cohesion, creativity, and/or technical skill.
最佳2D视觉体验 –此类作品的提交将基于艺术价值,包括主题和风格的凝聚力,创造力和/或技术技能,进行评审。
Best Gameplay – Intuitive control, innovation, creativity, complexity, and fun are what make games enjoyable and entertaining–we’re looking for games that excel in one or all of these areas.
最佳游戏玩法 –直观的控制力,创新性,创造力,复杂性和趣味性使游戏变得令人愉悦和娱乐–我们正在寻找在上述一个或所有领域都表现出色的游戏。
Best VizSim Project – Unity projects come in all shapes and sizes; this year we’re looking for projects that have some real world grounded applications for visualization, simulation, and training.
最佳VizSim项目 – Unity项目具有各种形状和大小; 今年,我们正在寻找具有真实世界基础的可视化,模拟和培训应用程序的项目。
Best Non-game Project – Unity-authored products that fall outside of games or VIzSim including projects such as art, advertising, interactive books and comics, digital toys, interactive physical installations, and informational programs will want to submit for this award.
最佳非游戏项目 –不属于游戏或VIzSim的Unity授权产品,包括艺术,广告,交互式书籍和漫画,数字玩具,交互式物理装置和信息程序等项目,都将希望获得此奖项。
Best Student Project – This award is for projects (games or otherwise) worked on by students currently being completed as part of the curriculum of an educational institution. Projects will be judged based on creativity, technical merit, and overall artistic cohesion among graphics, sound, and presentation.
最佳学生项目 -该奖项是针对目前正在作为教育机构课程一部分而完成的学生从事的项目(游戏或其他方式)的。 将根据创意,技术优势以及图形,声音和演示之间的整体艺术凝聚力来评判项目。
Technical Achievement – Any project that provides an excellent example of technical excellence in Unity including but not limited to graphics, scripting, UI, and/or sound.
技术成就 –任何提供Unity技术卓越示例的项目,包括但不限于图形,脚本,UI和/或声音。
Community Choice – This category will be voted on by the community of game developers and represents the favorites of the community across the board.
社区选择 –此类别将由游戏开发者社区投票,代表整个社区的最爱。
Golden Cube (best overall) – This award is for the best overall project made with Unity in the last year. Everything from technical achievement and visual styling to sound production and level of fun will be taken into account to choose an overall winner.
金立方奖(整体最佳) –该奖项是针对去年Unity所做的最佳整体项目。 从技术成就和视觉造型到声音制作和乐趣水平,一切都将被考虑在内,以选择总体冠军。
Rules:
规则:
Of course, there are some rules for submission that you’ll need to know, so here they are:
当然,您需要了解一些提交规则,因此它们是:
- Only Unity-authored projects are eligible for nomination. 只有Unity创作的项目才有资格获得提名。
- Projects must have been released from July 1, 2013 to June 30, 2014 to be eligible with the exception of student project submissions which must have been part of the coursework in the 2013-2014 school year. 项目必须在2013年7月1日至2014年6月30日之间发布,但学生项目提交的项目除外,该项目必须是2013-2014学年课程工作的一部分。
- Any projects nominated for previous years of the Unity Awards are ineligible for the 2014 Unity Awards with the exception of projects that were previously student work and have since turned into finished commercial projects. 前几年被提名为Unity Awards的任何项目都没有资格获得2014 Unity Awards,但以前是学生工作的项目除外,这些项目后来变成了完成的商业项目。
- Games currently in early access programs that not considered “final” products by June 30, 2014 will not be accepted to the 2014 Unity Awards. 当前在抢先体验计划中的游戏到2014年6月30日仍未被视为“最终”产品,这些游戏将不会获得2014年Unity大奖。
- Individuals or teams are welcome to enter multiple projects so long as they adhere to all other rules. 个人或团队只要遵守所有其他规则,就可以参与多个项目。
So submit those projects, tell your friends that release games this last year to submit their projects, and keep your eyes out in July for another announcement that community voting has begun. We’re really looking forward to seeing all of your submissions!
因此, 提交这些项目 ,告诉去年发布游戏的朋友提交他们的项目,并在7月份留意其他社区投票已开始的公告。 我们非常期待看到您所有的提交!
翻译自: https://blogs.unity3d.com/2014/05/13/unity-awards-2014-open-submissions-begin/
unity 公开变量不显示