岩石,剪刀。图像不工作
问题描述:
嗨我想把我的图像从我的电脑放入我的摇滚纸剪刀游戏,但我遇到了麻烦,它只是不会工作我不知道我哪里错了。 以及当我把图像放在那里的时候,我不得不从我的代码中取出我的警告,以便它能够工作,我将包括我的JavaScript和我的HTML以及我的小提琴。 我遇到了很多麻烦,我真的陷入困境,真的遇到了麻烦。岩石,剪刀。图像不工作
的JavaScript
var differentOptions = ["rock", "paper", "scissors"];
var scores = [0, 0, 0, 0];
function Picks(id) {
var choice1 = id;
var imagePlayer = "<img='rps-paper" + "<img='rsp-rock" + "<img='rps-scissors" + choice1 + ".gif' />";
var choice2 = computerGenerate();
var imageComputer = "<img='rps-paper" + "<img='rsp-rock" + "<img='rps-scissors" + choice2 + ".gif' />";
alert ("You chose " + choice1 + ". The computer chose " + choice2 + "! " + compare(choice1, choice2));
document.getElementById('player').innerHTML = imagePlayer;
document.getElementById('computer').innerHTML = imageComputer;
displayScores();
}
function computerGenerate() {
var num = [Math.floor(Math.random() * 3)]
var computerChoice = differentOptions[num];
return computerChoice;
}
function compare(choice1, choice2) {
if (choice1 == choice2) {
scores[0]++;
scores[3]++;
return (" Draw You both picked the same! Try again!");
} else if (choice1 == "rock") {
if (choice2 == "scissors") {
scores[1]++;
scores[3]++;
return ("You Win!");
} else {
scores[2]++;
scores[3]++;
return ("You Lose!");
}
} else if (choice1 == "paper") {
if (choice2 == "rock") {
scores[1]++;
scores[3]++;
return ("You Win!");
} else if (choice2 == "scissors") {
scores[2]++;
scores[3]++;
return ("You Lose!");
}
} else if (choice1 == "scissors") {
if (choice2 == "rock") {
scores[2]++;
scores[3]++;
return ("You Lose!");
} else if (choice2 == "paper") {
scores[1]++;
scores[3]++;
return ("You Win!");
}
}
}
function displayScores() {
document.getElementById("wins").innerHTML = "Wins: " + scores[1];
document.getElementById("loss").innerHTML = "Losses: " + scores[2];
document.getElementById("ties").innerHTML = "Ties: " + scores[0];
document.getElementById("games").innerHTML = "Games Played: " + scores[3];
}
function resetScores() {
scores = [0, 0, 0, 0];
displayScores();
}
这是我的HTML。
<div style="text-align: center;">
<div id="optionsPanel">
<h1 class="title">Let's Play Rock/Paper/Scissors!</h1>
<div id="computer"></div>
<br/>
<div id="player"></div>
<button id="rockButton" class="button" onclick='userPicks("rock")'>Rock</button>
<button id="paperButton" class="button" onclick='userPicks("paper")'>Paper</button>
<button id="scissorsButton" class="button" onclick='userPicks("scissors")'>Scissors</button </div>
<div id="scoresPanel">
<h2 class="title">Scores:</h2>
<div id="wins" class="scores">Wins:</div>
<div id="loss" class="scores">Losses:</div>
<div id="ties" class="scores">Ties:</div>
<div id="games" class="scores">Games Played:</div>
<h2 class="button" onclick='resetScores();'>Reset</h2>
</div>
这是我的CSS。
#player, #computer {
border: 1px solid black;
height: 100px;
width: 150px;
margin: 10px;
}
答
这里是我的版本
function userPicks(id) {
var choice1 = differentOptions[id];
var choice2 = computerGenerate();
var imagePlayer = "<img src='rps-"+ choice1 + ".gif' title='"+choice1+"' />";
var imageComputer = "<img src='rps-"+choice2 + ".gif' title='"+choice2+"' />";
document.getElementById("message").innerHTML="You chose " + choice1 + ". The computer chose " + choice2 + "! " + compare(choice1, choice2);
添加<div id="message"></div>
页面
我改名精选以userPics,改变从userPicks执行( “石头”),以userPick后( 0)/(1)和(2)所以我们只需要一个阵列
这是一个扩展版本,您可以在关联数组中确定图像。
var differentOptions = {
"rock": "rock.jpg",
"paper": "paper.jpg",
"scissors":"http://upload.wikimedia.org/wikipedia/commons/1/18/Skalm_2.JPG"
}
注意事项(1)回userPics( “石头”)
function userPicks(choice1) {
var choice2 = computerGenerate();
var imagePlayer = "<img width='90%' height='90%' src='"+ differentOptions[choice1] + "' title='"+choice1+"' />";
var imageComputer = "<img width='90%' height='90%' src='"+differentOptions[choice2] + "' title='"+choice2+"' />";
使用
function computerGenerate() {
var choices = ["rock","paper","scissors"]; // now you can add "spock" if you want
var num = [Math.floor(Math.random() * choices.length)]
return choices[num];
}
答
"<img='rps-paper" + "<img='rsp-rock" + "<img='rps-scissors" + choice1 + ".gif' />";
我可能会改变上面是这样的:
//playerId would be the html id mapping to "computer" or "player"
function updateImage(playerId, choiceIndex) {
var choices = ['image1.gif', 'image2.gif', 'image3.gif'];
var computerImageTemplate = '<img src="{image_placeholder}" />';
var imageMarkup = computerImageTemplate.replace("{image_placeholder}", choices[choiceIndex]);
document.getElementById(playerId).innerHTML = imageMarkup;
}
目前你得到错误,因为你正在建设一个字符串,它看起来像这样:
<img='rps-paper<img='rsp-rock<img='rps-scissorsCHOICE_HERE.gif/>
它应该更像
<img src="CHOICE_HERE.gif" />
您可以通过查看DOM浏览器(右键单击并在浏览器中检查)来查看您正在生成的输出类型。
好的,谢谢,我会给它一个 – Matthew 2014-10-05 06:34:48
我试图保持它简单,并没有多少改变原来的代码。我添加了标题,因为它可以让我们更容易地看到,而无需添加我自己的图像 – mplungjan 2014-10-05 06:36:26
我如何将图像添加到它只是想知道,因为我无法让我的图像加载到它。 – Matthew 2014-10-05 06:38:10