使用画布绘制Rects
问题描述:
十万我试图使http://arapaho.nsuok.edu/~deckar01/Zvis.html使用画布绘制Rects
一个原生的Android版本,所以,我做了一个自定义的视图,吸引所需的所有方块。当然,一旦数字变得足够大,Canvas开始绘制上千个方块,这个绘图就会花上10秒。
有没有更好的方法来做到这一点?似乎有一些显而易见的东西我没有想到做/使用。
视图的onDraw方法如下,以防有所帮助。有任何想法吗?
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
final int number = mNumber;
final float tileWidth, tileHeight;
/*mTileWidth = mWW/(number - 1);
mTileHeight = mHH/(number - 1);*/
// make them squares
if (mWW <= mHH) {
tileWidth = tileHeight = mWW/(number - 1);
} else {
tileWidth = tileHeight = mHH/(number - 1);
}
mWhiteTextPaint.setTextSize(48f/72 * tileWidth);
mBlackTextPaint.setTextSize(48f/72 * tileWidth);
float currX = getPaddingLeft();
float currY = getPaddingTop();
for (int i = 1; i <= number - 1; i++) {
mBackgroundPaint.setColor(getBackgroundColor(i, number));
canvas.drawRect(currX, currY, currX + tileWidth,
currY + tileHeight,
mBackgroundPaint);
final String text = String.valueOf(i);
canvas.drawText(text,
currX + tileWidth/2 - mWhiteTextPaint.measureText(text)/2,
currY + tileHeight * 0.9f, mWhiteTextPaint);
currX += tileWidth;
}
currX = getPaddingLeft();
currY += tileHeight;
for (int i = 2; i <= number - 1; i++) {
for (int j = 1; j <= number - 1; j++) {
final int num = (j == 1) ? i : (i * j) % number;
mBackgroundPaint.setColor(getBackgroundColor(num, number));
canvas.drawRect(currX, currY, currX + tileWidth,
currY + tileHeight,
mBackgroundPaint);
final String text = String.valueOf(num);
if (num == 0) {
canvas.drawText(text,
currX + tileWidth/2 - mBlackTextPaint.measureText(text)/2,
currY + tileHeight * 0.9f, mBlackTextPaint);
} else {
canvas.drawText(text,
currX + tileWidth/2 - mWhiteTextPaint.measureText(text)/2,
currY + tileHeight * 0.9f, mWhiteTextPaint);
}
currX += tileWidth;
}
currX = getPaddingLeft();
currY += tileHeight;
}
if (mOnDrawFinishedListener != null) {
mOnDrawFinishedListener.onDrawFinished(number);
}
}
答
正如@CarCzar已经说了,你可以画在一个单独的线程都成位图,然后在UI线程你只在屏幕上绘制该位图。或者,您可以使用OpenGL。这通常用于更有活力的事情,比如游戏。事情是OpenGL运行在一个单独的图形线程,因此不会阻止你的用户界面。
http://developer.android.com/training/custom-views/optimizing-view.html#accelerate – CarCzar 2014-09-05 18:36:12
@CarCzar我试着把setLayerType(View.LAYER_TYPE_HARDWARE,null);在我的视图的构造函数中;它并没有明显的帮助。 – 2014-09-05 18:37:10
您应该在另一个线程中运行您的绘图代码。我知道有一些方法可以实现这一目标,但不知道当前的名称。通过API搜索,我相信你会找到它。 – CarCzar 2014-09-05 18:42:12