在C#中播放声音字节[]#
用应用程序打开任何文件,例如媒体播放器,需要一个文件。
因此,您需要以某种格式将字节数组保存到文件中,例如, WAV,并打开它:
byte[] bytes = ...
string name = Path.ChangeExtension(Path.GetRandomFileName(), ".wav");
string path = Path.Combine(Path.GetTempPath(), name);
File.WriteAllBytes(path, bytes);
Process.Start(path);
此代码将打开用户默认媒体播放器,就像您在Windows资源管理器中单击它一样。
好的,我很怀疑!谢谢。 – Mani5556 2011-05-29 16:59:14
@ user624071:很高兴帮助:) – abatishchev 2011-05-29 17:01:02
SoundPlayer构造函数接受要播放的流。你可以通过创建一个MemoryStream从一个byte []获得一个Stream。
abatishchev有一个很好的答案,但您不需要将字节保存到文件,然后播放该文件。你可以写这些字节到一个MemoryStream,然后播放MemoryStream的,因为这方法做:
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Windows.Forms;
public static void PlayBeep(UInt16 frequency, int msDuration, UInt16 volume = 16383)
{
var mStrm = new MemoryStream();
BinaryWriter writer = new BinaryWriter(mStrm);
const double TAU = 2 * Math.PI;
int formatChunkSize = 16;
int headerSize = 8;
short formatType = 1;
short tracks = 1;
int samplesPerSecond = 44100;
short bitsPerSample = 16;
short frameSize = (short)(tracks * ((bitsPerSample + 7)/8));
int bytesPerSecond = samplesPerSecond * frameSize;
int waveSize = 4;
int samples = (int)((decimal)samplesPerSecond * msDuration/1000);
int dataChunkSize = samples * frameSize;
int fileSize = waveSize + headerSize + formatChunkSize + headerSize + dataChunkSize;
// var encoding = new System.Text.UTF8Encoding();
writer.Write(0x46464952); // = encoding.GetBytes("RIFF")
writer.Write(fileSize);
writer.Write(0x45564157); // = encoding.GetBytes("WAVE")
writer.Write(0x20746D66); // = encoding.GetBytes("fmt ")
writer.Write(formatChunkSize);
writer.Write(formatType);
writer.Write(tracks);
writer.Write(samplesPerSecond);
writer.Write(bytesPerSecond);
writer.Write(frameSize);
writer.Write(bitsPerSample);
writer.Write(0x61746164); // = encoding.GetBytes("data")
writer.Write(dataChunkSize);
{
double theta = frequency * TAU/(double)samplesPerSecond;
// 'volume' is UInt16 with range 0 thru Uint16.MaxValue (= 65 535)
// we need 'amp' to have the range of 0 thru Int16.MaxValue (= 32 767)
double amp = volume >> 2; // so we simply set amp = volume/2
for (int step = 0; step < samples; step++)
{
short s = (short)(amp * Math.Sin(theta * (double)step));
writer.Write(s);
}
}
mStrm.Seek(0, SeekOrigin.Begin);
new System.Media.SoundPlayer(mStrm).Play();
writer.Close();
mStrm.Close();
} // public static void PlayBeep(UInt16 frequency, int msDuration, UInt16 volume = 16383)
对于你的问题,你不需要在大多数这种方法创建WAV格式的字节流的代码,但您可以在该方法的最后使用该技巧以避免将字节保存到文件中。
PlayerEx pl = new PlayerEx();
private static void PlayArray(PlayerEx pl)
{
double fs = 8000; // sample freq
double freq = 1000; // desired tone
short[] mySound = new short[4000];
for (int i = 0; i < 4000; i++)
{
double t = (double)i/fs; // current time
mySound[i] = (short)(Math.Cos(t * freq) * (short.MaxValue));
}
IntPtr format = AudioCompressionManager.GetPcmFormat(1, 16, (int)fs);
pl.OpenPlayer(format);
byte[] mySoundByte = new byte[mySound.Length * 2];
Buffer.BlockCopy(mySound, 0, mySoundByte, 0, mySoundByte.Length);
pl.AddData(mySoundByte);
pl.StartPlay();
}
尝试什么是你的byte []的来源是什么?它是wav还是什么? – abatishchev 2011-05-29 16:53:50
这是一个WAV文件。 – Mani5556 2011-05-29 16:55:52