如何将乌龟设置为龟屏

问题描述:

我有一个游戏,我尝试做,但是当我创建我的屏幕和我的乌龟时,我的乌龟出现在与我制作的屏幕不同的屏幕上。 如果我要运行代码,它将弹出2个不同的乌龟屏幕A:我称为屏幕的屏幕,B:当您创建一个没有屏幕的乌龟时会自动弹出的屏幕。如何将乌龟设置为龟屏

import turtle 
from turtle import * 
from turtle import Screen 
import tkinter 
from tkinter import * 
import time 
from time import sleep 
from random import randint 
import random 
health = 50 
damage = 10 
root = Tk() 
Fight = randint(10,20) 
step = 0 
cv = ScrolledCanvas(root,600,600,600,600) 
cv.pack(side = tkinter.LEFT) 
turtle = Turtle() 
screen = TurtleScreen(cv) 
turtle.up() 
def Up(event): 

    global step 
    if step == Fight: 
     Combat() 
    step+=1 
    turtle.seth(90) 
    turtle.forward(10) 
def Down(event): 
    global step 
    if step == Fight: 
     Combat() 
    step+=1 
    turtle.seth(-90) 
    turtle.forward(10) 
def Left(event): 
    global step 
    if step == Fight: 
     Combat() 
    step+=1 
    turtle.seth(180) 
    turtle.forward(10) 
def Right(event): 
    global step 
    if step == Fight: 
     Combat() 
    step+=1 
    turtle.seth(0) 
    turtle.forward(10) 
def Combat(): 
    Enemy = Turtle() 
    Enemy.up() 
    EHealth = randint(20,100) 
    EDamage = randint(10,20) 



screen.onkey(forward, "Up") 
screen.onkey(backward, "Down") 
screen.onkey(left, "Left") 
screen.onkey(right, "Right") 
screen.listen() 

谢谢

Python的龟被设计成既可以嵌入在自己制造的Tk的窗口或它的Tk的窗口的决策。这两种选择的调用方式不同,但通过混合最终的命令和两者。以你启动自定义Tk的窗口方法:

from random import randint 
from tkinter import * 
from turtle import ScrolledCanvas, RawTurtle, TurtleScreen 

health = 50 
damage = 10 
fight = randint(10, 20) 
step = 0 

def up(): 
    global step 

    if step == fight: 
     combat() 
    step += 1 
    turtle.seth(90) 
    turtle.forward(10) 

def down(): 
    global step 

    if step == fight: 
     combat() 
    step += 1 
    turtle.seth(-90) 
    turtle.forward(10) 

def left(): 
    global step 

    if step == fight: 
     combat() 
    step += 1 
    turtle.seth(180) 
    turtle.forward(10) 

def right(): 
    global step 

    if step == fight: 
     combat() 
    step += 1 
    turtle.seth(0) 
    turtle.forward(10) 

def combat(): 
    enemy = RawTurtle(canvas) 
    enemy.up() 
    eHealth = randint(20, 100) 
    eDamage = randint(10, 20) 

root = Tk() 
canvas = ScrolledCanvas(root) 
canvas.pack(side=LEFT) 
screen = TurtleScreen(canvas) 
turtle = RawTurtle(canvas) 
turtle.up() 

screen.onkey(up, "Up") 
screen.onkey(down, "Down") 
screen.onkey(left, "Left") 
screen.onkey(right, "Right") 
screen.listen() 

screen.mainloop() 

或者,我们可以通过让龟模块创建窗口简化事情有点,但通过其方法需要,我们可以塑造它调用:

from random import randint 
from turtle import Turtle, Screen 

health = 50 
damage = 10 
fight = randint(10, 20) 
step = 0 

def up(): 
    global step 

    if step == fight: 
     combat() 
    step += 1 
    turtle.seth(90) 
    turtle.forward(10) 

def down(): 
    global step 

    if step == fight: 
     combat() 
    step += 1 
    turtle.seth(-90) 
    turtle.forward(10) 

def left(): 
    global step 

    if step == fight: 
     combat() 
    step += 1 
    turtle.seth(180) 
    turtle.forward(10) 

def right(): 
    global step 

    if step == fight: 
     combat() 
    step += 1 
    turtle.seth(0) 
    turtle.forward(10) 

def combat(): 
    enemy = Turtle() 
    enemy.up() 
    eHealth = randint(20, 100) 
    eDamage = randint(10, 20) 

screen = Screen() 
screen.setup(500, 350) # visible portion of screen area 
screen.screensize(600, 600) # scrollable extent of screen area 
turtle = Turtle() 
turtle.up() 

screen.onkey(up, "Up") 
screen.onkey(down, "Down") 
screen.onkey(left, "Left") 
screen.onkey(right, "Right") 
screen.listen() 

screen.mainloop() 

您在使用import时应该更加谨慎,因为导入相同模块的两种不同方式最终会混淆你和/或Python。