Unity3D - 从Android中调用静态方法
问题描述:
我创建了一个简单的插件,用于从Unity3D中打开Android活动。用参数触发方法有问题。有任何想法吗?Unity3D - 从Android中调用静态方法
的Java代码
public static void Show(Activity activity, String value, String value2)
{
Intent myIntent = new Intent(activity, DisplayAllUnits.class);
myIntent.putExtra("key1",value);
myIntent.putExtra("key2",value2);
activity.startActivity(myIntent);
}
和的onCreate
//load units for All Units placement from values
Bundle extras = getIntent().getExtras();
if (extras != null) {
value = extras.getString("key1");
value2 = extras.getString("key2");
}
a_id=value;
p_id=value2;
C#代码来触发它:
var androidJC = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
var jo = androidJC.GetStatic<AndroidJavaObject>("currentActivity");
var jc = new AndroidJavaClass("secret.package;)but.it.s.correct");
string value = "121";
string value2 = "1400";
jc.Call("Show", jo, "121", "1400");
什么是一个问题: -without参数,工作,与参数我有以下错误:
I/Unity: AndroidJavaException: java.lang.NoSuchMethodError: no non-static method "Ldisplay/io/unity3dplugin/DisplayAllUnits;.Show(Lcom.unity3d.player.UnityPlayerActivity;Ljava/lang/String;Ljava/lang/String;)V"
java.lang.NoSuchMethodError: no non-static method "Ldisplay/io/unity3dplugin/DisplayAllUnits;.Show(Lcom.unity3d.player.UnityPlayerActivity;Ljava/lang/String;Ljava/lang/String;)V"
你解决了我的问题;)我刚开始学习Unity3D,谢谢。我会在4分钟内接受答案 – ramzixp