如何用NSCoding保存结构

问题描述:

如何保存我的结构与NSCoding,以便它不会改变,即使用户 关闭应用程序?我将不胜感激,如果你也可以告诉我如何正确实施缺少的代码。如何用NSCoding保存结构

更新与以下两个新的功能: 这里是我的代码:

struct RandomItems: Codable 
{ 
    var items : [String] 
    var seen = 0 

    init(items:[String], seen: Int) 
    { 
     self.items = items 
     self.seen = seen 
    } 

    init(_ items:[String]) 
    { self.init(items: items, seen: 0) } 


    mutating func next() -> String 
    { 
     let index = Int(arc4random_uniform(UInt32(items.count - seen))) 
     let item = items.remove(at:index) 
     items.append(item) 
     seen = (seen + 1) % items.count 
     return item 
    } 
    func toPropertyList() -> [String: Any] { 
     return [ 
      "items": items, 
      "seen": seen 
     ] 
    } 


    } 





override func viewWillDisappear(_ animated: Bool) { 
    UserDefaults.standard.set(try? PropertyListEncoder().encode(quotes), forKey:"quote2") 
} 

override func viewDidAppear(_ animated: Bool) { 
    if let data = UserDefaults.standard.value(forKey:"quote2") as? Data { 
     let quote3 = try? PropertyListDecoder().decode(Array<RandomItems>.self, from: data) 
    } 

} 




    } 


extension QuotesViewController.RandomItems { 
init?(propertyList: [String: Any]) { 
    return nil 
} 

} 

我怎样才能确保整个阵列在此范围内?

+0

你需要把它变成一个类。您还需要子类化NSObject并使其符合NSCoding –

+2

可能的重复[使用Swift将类中的结构保存到NSUserDefaults中](https://stackoverflow.com/questions/25546716/save-struct-in-class-to- nsuserdefaults-using-swift) – TNguyen

对于结构体,您应该使用新的Codable协议。从swift 4开始可用,并且强烈推荐。

struct RandomItems: Codable 
{ 
    var items: [String] 
    var seen = 0 
} 

extension RandomItems { 
    init?(propertyList: [String: Any]) { 
      ... 
    } 
} 

// Example usage 
let a = RandomItems(items: ["hello"], seen: 2) 
let data: Data = try! JSONEncoder().encode(a) 
UserDefaults.standard.set(data, forKey: "MyKey") // Save data to disk 
// some time passes 
let data2: Data = UserDefaults.standard.data(forKey: "MyKey")! // fetch data from disk 
let b = try! JSONDecoder().decode(RandomItems.self, from: data2) 

更新

它看起来像原来的海报被嵌套另一个类的内部结构。这里是结构嵌套的另一个例子。

class QuotesViewController: UIViewController { 

    struct RandomItems: Codable 
    { 
     var items: [String] 
     var seen = 0 
    } 
} 

extension QuotesViewController.RandomItems { 
    init(_ items:[String]) 
     { self.items = items } 

    init?(propertyList: [String: Any]) { 
     guard let items = propertyList["items"] as? [String] else { return nil } 
     guard let seen = propertyList["seen"] as? Int else { return nil } 
     self.items = items 
     self.seen = seen 
    } 
} 

// example usage 
let a = QuotesViewController.RandomItems(items: ["hello"], seen: 2) 
let data: Data = try! JSONEncoder().encode(a) 
UserDefaults.standard.set(data, forKey: "MyKey") // Save data to disk 
// some time passes 
let data2: Data = UserDefaults.standard.data(forKey: "MyKey")! // fetch data from disk 
let b = try! JSONDecoder().decode(QuotesViewController.RandomItems.self, from: data2) 
+0

我到底需要在变量声明中插入三行? @ Calimari328 –

+0

@JoyLucas我不知道我理解你的问题。你能改述一下吗? – DerrickHo328

+0

let a = .... //错误:无法使用类型'(items:[String],看到:Int)的参数列表类型'QuotesViewController.RandomItems'调用初始化程序'@ Calimari328我该如何解决这个问题? –