像素与specyfic颜色不是我想要加载图像到窗口的可能性,然后阅读特定的像素,改变其颜色,最后把像素别的东西就被戴上SFML
问题描述:
的位置。遗憾的是像素读取不起作用:像素与specyfic颜色不是我想要加载图像到窗口的可能性,然后阅读特定的像素,改变其颜色,最后把像素别的东西就被戴上SFML
#include <iostream>
using namespace std;
#include <SFML/Graphics.hpp>
#include <SFML/config.hpp>
inline bool isOnScreen(const sf::RenderWindow& screen, int x, int y)
{
return 0 <= x && x < screen.getSize().x && 0 <=y && y < screen.getSize().y;
}
void setPixelColor(sf::RenderWindow& screen, int x, int y, const sf::Color& color)
{
if (isOnScreen(screen, x, y))
{
sf::Vertex vertex(sf::Vector2f(x, y), color);
screen.draw(&vertex, 1, sf::Points);
}
else
{
cerr << "point " << x << ", " << y << " out of screen, which is: " << screen.getSize().x << ", " << screen.getSize().y << "!\n";
}
}
sf::Color getPixelColor(sf::RenderWindow& screen, int x, int y)
{
if (isOnScreen(screen, x, y))
{
return screen.capture().getPixel(x, y);
}
cerr << "Out of stage: " << x << ", " << y << endl;
return sf::Color::Transparent;
}
void printColor(const sf::Color& color)
{
cout << "Color: " << (int)color.r << ", " << (int)color.g << ", " << (int)color.b << '\n';
}
int main()
{
sf::RenderWindow screen(sf::VideoMode(900, 600), "window");
sf::Color myColor{255, 128, 0};
int x=10, y=10;
setPixelColor(screen, x, y, myColor);
auto readColor = getPixelColor(screen, x, y); // it is 0, 0, 0
printColor(readColor);
screen.display();
while (screen.isOpen())
{
sf::Event event;
while (screen.pollEvent(event))
{
if (sf::Event::Closed == event.type)
{
screen.close();
break;
}
}
}
}
我不知道为什么来自同一个地方读取的颜色,我已经把它的值为0,0,0。 奇怪的是,有效颜色在位置靠下的位置,我已经把它:
readColor = getPixelColor(screen, x, y-1); // it is valid colour
printColor(readColor);
它可以是某种肮脏的解决方案的,但有时我需要阅读从位置y = 0像素,所以在这种情况下我的黑客不工作。
我现在SFML版本是SFML-2.4.2 GCC-4.9.2-TDM-32位在Windows 7
答
我试图回答用一个例子的问题。我认为你可以在此基础上构建解决方案。我将图像加载到sprite的纹理中,然后读取特定的像素并更改其颜色。我不明白的是,你写了“最后把像素放在其他地方”。显然我无法回答这个问题。
当你执行这个功能,你会看到在10一个微小的绿色像素,10希望这有助于。
#include <iostream>
using namespace std;
#include <SFML/Graphics.hpp>
sf::Color setPixelColor(sf::Texture& texture, int x, int y, sf::Color color){
// Get texture image
sf::Image image = texture.copyToImage();
// Optional show case: read size of image (not used in this function)
int width = image.getSize().x;
int height = image.getSize().y;
// Get color of specific position
sf::Color imagecolor = image.getPixel(x, y);
// Just an example: if alpha is above 128, make it green
if (imagecolor.a > 128){
imagecolor.g = 255;
}
// Set pixel to color
image.setPixel(x, y, color);
// Update texture
texture.loadFromImage(image);
}
int main(){
sf::RenderWindow screen(sf::VideoMode(900, 600), "window");
sf::Sprite background;
sf::Texture texture;
if (!texture.loadFromFile("background.png")){
cout << "Error loading texture" << endl;
}
background.setTexture(texture);
while (screen.isOpen()){
sf::Event event;
while (screen.pollEvent(event)){
if (sf::Event::Closed == event.type){
screen.close();
break;
}
}
setPixelColor(texture, 10, 10, sf::Color::Green);
screen.clear();
screen.draw(background);
screen.display();
}
}