新角色动画/第三人称射击游戏演示

At Unite ’09 Paulius Liekis and I did a presentation on Character Animation Tips & Tricks. We discussed a range of animation techniques such as realistic foot placement, procedural aiming and head turning, and how to smoothly turn procedural adjustments on and off while reloading. We had prepared a tech demo demonstrating these techniques, and we promised to make the project folder available online shortly after the conference.

在Unite '09上,Paulius Liekis和我做了有关角色动画技巧和窍门的演讲。 我们讨论了一系列动画技术,例如逼真的脚部放置,过程瞄准和头部转弯,以及如何在重新加载时平滑地打开和关闭过程调整。 我们已经准备了演示这些技术的技术演示,并承诺在会议结束后不久在线提供项目文件夹

Well, the videos from Unite ’09 ended up not coming out quite as soon as we had originally planned, but the good thing is that we’ve been able to improve the demo in the meantime. I’ve been spending some Fridays improving it from a pure tech demo to a small game with actual gameplay. Shoot the hovering orb repeatedly to make it break and go into a frenzy before finally exploding! Give it a go (click the image to go to the live demo):

那么,从团结'09影片最终没有只要我们原本打算出来,但好消息是,我们已经能够改善在此期间演示。 我一直在花费一些星期五的时间,将其从纯技术演示改进为具有实际游戏玩法的小型游戏。 反复拍摄悬停的球体,使其破裂并疯狂,直到最终爆炸! 试一试(单击图像转到实时演示):

新角色动画/第三人称射击游戏演示

Can you take down the Orb at the insane difficulty level?

您可以在疯狂的难度等级击落宝珠吗?

Besides demonstrating animation techniques, the demo is also a complete game with gameplay, particles, physics, ragdolls, pause game handling, and more.

除了演示动画技术外,该演示还包括游戏玩法,粒子,物理,布娃娃,暂停游戏处理等等。

To learn more about how this demo was done, grab the 3rd Person Shooter example project and watch the video of the Character Animation Tips & Tricks presentation from Unite ’09.

要了解有关此演示如何完成的更多信息,请获取“ 第三人称射击”示例项目,并观看Unite '09上的“ 角色动画提示与技巧”演示文稿的视频。

翻译自: https://blogs.unity3d.com/2010/02/11/new-character-animation-3rd-person-shooter-demo/