Socket编程-udp服务端和客户端通信

基于Udp协议是无连接模式通讯,占用资源少,响应速度快,延时低。至于可靠性,可通过应用层的控制来满足。(不可靠连接)

    (1).建立一个套接字(Socket)

    (2).绑定服务器端IP地址及端口号--服务器端

    (3).通过SendTo()方法向指定主机发送消息

  (需提供主机IP地址及端口)

    (4).通过ReciveFrom()方法接收指定主机发送的消息

  (需提供主机IP地址及端口)

Socket编程-udp服务端和客户端通信

服务端:

class Program
    {
        private static Socket udpServer;
        static void Main(string[] args)
        {
            //1,创建socket
            udpServer = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            //2,绑定ip跟端口号
            udpServer.Bind(new IPEndPoint(IPAddress.Parse("192.168.0.101"), 7788));

            //3,接收数据
            new Thread(ReceiveMessage) { IsBackground = true }.Start();

            //udpServer.Close();
            Console.ReadKey();
        }

        static void ReceiveMessage()
        {
            while (true)
            {
                EndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, 0);
                byte[] data = new byte[1024];
                int length = udpServer.ReceiveFrom(data, ref remoteEndPoint);//这个方法会把数据的来源(ip:port)放到第二个参数上
                string message = Encoding.UTF8.GetString(data, 0, length);
                Console.WriteLine("从ip:" + (remoteEndPoint as IPEndPoint).Address.ToString() + ":" + (remoteEndPoint as IPEndPoint).Port + "收到了数据:" + message);
            }

        }
    }

 

客户端:

    class Program
    {
        static void Main(string[] args)
        {
            //创建socket
            Socket udpClient = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);

            while (true)
            {
                //发送数据
                EndPoint serverPoint = new IPEndPoint(IPAddress.Parse("192.168.0.101"), 7788);
                string message = Console.ReadLine();
                byte[] data = Encoding.UTF8.GetBytes(message);
                udpClient.SendTo(data, serverPoint);
            }


            udpClient.Close();
            Console.ReadKey();
        }
    }

Socket编程-udp服务端和客户端通信