unity vs2013_Unity在GDC 2013上

unity vs2013_Unity在GDC 2013上

unity vs2013

This year Unity will be a major presence at GDC, in large part thanks to all the amazing games made by our ever-expanding community of users. The booth is our biggest yet, and it’s going to be full of incredible development content and opportunities to talk to our partners including Alljoyn, BlackBerry, Canonical, Electrotank, Exit Games, Game Analytics, Microsoft, Nvidia, Playnomics, UnityVS and Vuforia.

今年,Unity将成为GDC的重要代表,这在很大程度上要归功于我们不断扩大的用户社区开发的所有出色游戏。 展位是我们迄今为止最大的展位 ,它将充满令人难以置信的开发内容,并有机会与我们的合作伙伴进行对话,这些合作伙伴包括AlljoynBlackBerryCanonicalElectrotankExit GamesGame AnalyticsMicrosoftNvidiaPlaynomicsUnityVSVuforia

Of course, things weren’t always like this here at Unity. We’ve come a long way since we first exhibited 7 years ago. Back in 2007, we had a tiny corner at the Nordic Games pavilion with barely enough room for one overworked demo machine. In 2008 we got our own 10 x 10 foot booth on the expo floor. Our small group of developers multi-tasked like mad to manage the the GDC releases, the booth traffic and the parties! At GDC 2009, we were totally unprepared for the huge interest generated by our newly announced support for iOS and Windows. In that sense, 2009 was a major eye opener for all of us.

当然,Unity的情况并非总是如此。 自7年前首次参展以来,我们已经走了很长一段路。 早在2007年,我们在北欧运动会展馆的角落很小,几乎没有足够的空间容纳一台过度使用的演示机。 在2008年,我们在博览会地板上拥有了自己的10 x 10英尺展位。 我们小的开发者群体多任务拼了命的管理的GDC发布,展位交通和当事人! 在GDC 2009上,我们完全没有为新宣布的对iOS和Windows的支持所产生的巨大兴趣做好准备。 从这个意义上讲,2009年对我们所有人来说都是一个重大的开阔视野。

In 2010 the Unity booth featured Unity partners for the first time; in that same year, and in 2011 we announced support for more platforms. At last year’s event we launched 3.5 and previewed the new animation functions that were to become Mecanim.

2010年,Unity展台首次展示了Unity合作伙伴。 同年,2011年,我们宣布支持更多平台。 在去年的活动中,我们启动了3.5版本并预览了即将成为Mecanim的新动画功能。

Our GDC 2013 program is awesome. This year we’ll be showing our new high-end mobile demo The Chase and giving away Unity Pro Licenses, NVIDIA Graphics Cards, Windows 8 Nokia Lumia 825 and 920 developer edition phones and BlackBerry Z10 devices.

我们的GDC 2013计划很棒。 今年,我们将展示我们的新高端移动演示The Chase,并赠送Unity Pro许可,NVIDIA图形卡,Windows 8 Nokia Lumia 825和920开发人员版手机以及BlackBerry Z10设备。

We’ve got a truly amazing collection of tech and titles on display this year. Games like The Drowning, Dead on Arrival 2, HAROLD, Oliver & Spike: Dimension Jumpers, Lovers in a Dangerous Spacetime, and Make showcase that imagination is the only limitation when developing games using Unity. We’ll also have some Offensive Combat and Robot Rising running on the Unity Web Player within Facebook and a demonstration of the excellent Zspace 3D display that can be used in exceptionally creative ways.

今年,我们展示了一系列真正令人惊叹的技术和标题。 诸如《溺水》,《死亡降临》 2,《哈罗德》,《奥利弗与史派克:尺寸跳线》,《危险时空》,《使者》等游戏展示了想象力是使用Unity开发游戏的唯一限制。 我们还将在Facebook的Unity Web Player上运行一些“进攻性战斗”和“机器人崛起”,并展示可用于非凡创意的出色Zspace 3D显示。

As per tradition, we are hosting a Unity Dev Day with a ton of Unity specific information and sessions. We also have a packed schedule of in-booth sessions and our own talented developers will be on hand to answer your questions.  We always do our best to provide a qualified answer – even if it involves finding the guy who wrote the code in question!

按照传统,我们将举办Unity开发日,其中包含大量的Unity特定信息和会话。 我们还安排了很多展位会议时间表,我们自己的才华横溢的开发人员将随时回答您的问题。 我们始终尽力提供合格的答案-即使这涉及到找到编写有问题代码的人!

And then there are the announcements, all the great news we can’t wait to tell you. We hope to see many of you  next week in San Francisco!

然后是公告,所有我们迫不及待想告诉您的好消息。 我们希望下周在旧金山与大家见面!

翻译自: https://blogs.unity3d.com/2013/03/19/unity-at-gdc-2013/

unity vs2013