NinjaCamp III:什么是您的资产?

NinjaCamp ninjas are busy working on small, large and almost impossible projects. This one is tiny in comparison, but should be pretty useful.

NinjaCamp忍者正忙于大型,小型和几乎不可能的项目。 相比之下,这是很小的,但应该非常有用。

We’re adding a context menu item in the asset window to “Filter References in Scene”. Selecting it will apply a filter to your hierarchy window to find all GameObjects or their children that reference the selected asset.

我们正在资源窗口中将上下文菜单项添加到“过滤场景中的引用”。 选择它会将过滤器应用于您的层次结构窗口,以查找所有引用所选资产的GameObject或其子代。

NinjaCamp III:什么是您的资产?

Alternatively the filter can be specified manually by using the “ref:ASSET PATH” syntax.

或者,可以使用“ ref:ASSET PATH”语法手动指定过滤器。

NinjaCamp III:什么是您的资产?

With two days of NinjaCamp to go we expect to finish the “Filter References in Project” option too. It will help you find other assets (prefabs, scenes) that use the selected asset.

NinjaCamp待了两天,我们也希望完成“项目中的过滤器引用”选项。 它将帮助您查找使用所选资产的其他资产(预制件,场景)。

Take care, Uniteers!

保重,团结者!

翻译自: https://blogs.unity3d.com/2011/03/24/ninjacamp-iii-what-references-your-assets/