基于cesium实现贴地线
效果还是比较理想,不会影响点云,不管用线段还是四边形画出来的贴地线要么被建筑物挡住,要么受点云影响,这种就是在近地面的地表贴一个纹理,随地表的显示而显示。
效果:
代码:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no">
<title>我是你亲爹!</title>
<script src="../Build/CesiumUnminified/Cesium.js"></script>
<style>
@import url(../Build/CesiumUnminified/Widgets/widgets.css);
html,
body,
#cesiumContainer {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
overflow: hidden;
}
</style>
</head>
<body>
<div id="cesiumContainer" class="fullSize">
<script>
let viewer=new Cesium.Viewer('cesiumContainer');
var rectanglePrimitive = viewer.scene.primitives.add(new Cesium.GroundPrimitive({
geometryInstances: new Cesium.GeometryInstance({
geometry: new Cesium.CorridorGeometry({
vertexFormat: Cesium.VertexFormat.POSITION_ONLY,
positions: Cesium.Cartesian3.fromDegreesArray([112.82536, 23.071506, 112.82742, 23.067512, 112.828878, 23.064659, 112.830799, 23.060947, 112.832166, 23.058329]),
width: 10
}),
attributes: {
color: Cesium.ColorGeometryInstanceAttribute.fromColor(new Cesium.Color(0.0, 0.3, 0.9, 0.5))
}
}),
classificationType: Cesium.ClassificationType.TERRAIN
}));
//点云
var tileset = viewer.scene.primitives.add(new Cesium.Cesium3DTileset({
url: './line/hztileset.json',
}));
var style = {
color: "color('#ffff00')"
};
style.pointSize = Cesium.defaultValue(style.pointSize, 5.0);
tileset.style = new Cesium.Cesium3DTileStyle(style);
viewer.camera.flyTo({
destination: Cesium.Cartesian3.fromDegrees(112.82536, 23.071506, 500.0),
orientation: {
heading: Cesium.Math.toRadians(145.0),
pitch: Cesium.Math.toRadians(-35.0),
roll: 0.0
}
});
</script>
</body>
</html>