vtkOrientationMarkerWidget中的两个例程
官方教程:
#include <vtkSmartPointer.h> #include <vtkXMLPolyDataReader.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkOrientationMarkerWidget.h> #include <vtkDataSetMapper.h> #include <vtkProperty.h> #include <vtkActor.h> #include <vtkPolyDataMapper.h> #include <vtkSuperquadricSource.h> int main (int argc, char *argv[] ) { // Parse command line arguments if(argc != 2) { std::cerr << "Usage: " << argv[0] << " Filename(.vtp)" << std::endl; return EXIT_FAILURE; } // Read the polydata for the icon vtkSmartPointer<vtkXMLPolyDataReader> reader = vtkSmartPointer<vtkXMLPolyDataReader>::New(); reader->SetFileName(argv[1]); vtkSmartPointer<vtkDataSetMapper> iconMapper = vtkSmartPointer<vtkDataSetMapper>::New(); iconMapper->SetInputConnection(reader->GetOutputPort()); vtkSmartPointer<vtkActor> iconActor = vtkSmartPointer<vtkActor>::New(); iconActor->SetMapper(iconMapper); // Set up the renderer, window, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderer->SetBackground( 0.0980, 0.0980, 0.4392 ); vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New(); renWin->AddRenderer( renderer ); renWin->SetSize( 400, 400 ); vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New(); iren->SetRenderWindow( renWin ); // Set up the widget vtkSmartPointer<vtkOrientationMarkerWidget> widget = vtkSmartPointer<vtkOrientationMarkerWidget>::New(); widget->SetOutlineColor( 0.9300, 0.5700, 0.1300 ); widget->SetOrientationMarker( iconActor ); widget->SetInteractor( iren ); widget->SetViewport( 0.0, 0.0, 0.2, 0.2 ); widget->SetEnabled( 1 ); widget->InteractiveOn(); // Create a superquadric vtkSmartPointer<vtkSuperquadricSource> superquadricSource = vtkSmartPointer<vtkSuperquadricSource>::New(); superquadricSource->SetPhiRoundness(.2); superquadricSource->SetThetaRoundness(.8); // Create a mapper and actor vtkSmartPointer<vtkPolyDataMapper> superquadricMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); superquadricMapper->SetInputConnection(superquadricSource->GetOutputPort()); vtkSmartPointer<vtkActor> superquadricActor = vtkSmartPointer<vtkActor>::New(); superquadricActor->SetMapper(superquadricMapper); superquadricActor->GetProperty()->SetInterpolationToFlat(); superquadricActor->GetProperty()->SetDiffuseColor(0.93, 0.57, 0.13); superquadricActor->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0); superquadricActor->GetProperty()->SetDiffuse(.6); superquadricActor->GetProperty()->SetSpecular(.5); superquadricActor->GetProperty()->SetSpecularPower(5.0); renderer->AddActor(superquadricActor); renderer->ResetCamera(); renWin->Render(); iren->Initialize(); iren->Start(); return EXIT_SUCCESS; } 程序运行截图:
第二个例子:
// Test for use of vtkOrientationMarkerWidget // #include "vtkCylinderSource.h" #include "vtkPolyDataMapper.h" #include "vtkActor.h" #include "vtkRenderer.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkProperty.h" #include "vtkCamera.h" #include "vtkOrientationMarkerWidget.h" #include "vtkAnnotatedCubeActor.h" #include "vtkAxesActor.h" #include "vtkAssembly.h" int main() { // This creates a polygonal cylinder model with eight circumferential facets. vtkCylinderSource *cylinder = vtkCylinderSource::New(); cylinder->SetResolution(8); // The mapper is responsible for pushing the geometry into the graphics // library. It may also do color mapping, if scalars or other attributes // are defined. vtkPolyDataMapper *cylinderMapper = vtkPolyDataMapper::New(); cylinderMapper->SetInputConnection(cylinder->GetOutputPort()); // The actor is a grouping mechanism: besides the geometry (mapper), it // also has a property, transformation matrix, and/or texture map. // Here we set its color and rotate it -22.5 degrees. vtkActor *cylinderActor = vtkActor::New(); cylinderActor->SetMapper(cylinderMapper); cylinderActor->GetProperty()->SetColor(1.0000, 0.3882, 0.2784); cylinderActor->RotateX(30.0); cylinderActor->RotateY(-45.0); // Create the graphics structure. The renderer renders into the // render window. The render window interactor captures mouse events // and will perform appropriate camera or actor manipulation // depending on the nature of the events. vtkRenderer *ren = vtkRenderer::New(); vtkRenderWindow *renWin = vtkRenderWindow::New(); renWin->AddRenderer(ren); vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New(); iren->SetRenderWindow(renWin); // Add the actors to the renderer, set the background and size ren->AddActor(cylinderActor); ren->SetBackground(0.1, 0.2, 0.4); renWin->SetSize(400, 400); ////////////////////////////////////////// // Begin of add vtkOrientationMarkerWidget ////////////////////////////////////////// // Add a vtkOrientationMarkerWidget vtkOrientationMarkerWidget* widget = vtkOrientationMarkerWidget::New(); vtkAnnotatedCubeActor* act1 = vtkAnnotatedCubeActor::New(); act1->SetFaceTextScale(0.5); vtkAxesActor* act2 = vtkAxesActor::New(); vtkAssembly* assemble = vtkAssembly::New(); assemble->AddPart(act1); assemble->AddPart(act2); widget->SetOrientationMarker(assemble); //widget->SetCurrentRenderer(ren); widget->SetInteractor(iren); widget->SetEnabled(1); widget->SetInteractive(0); widget->SetViewport(0., 0., 0.4, 0.4); ////////////////////////////////////////// // End of add vtkOrientationMarkerWidget ////////////////////////////////////////// // We'll zoom in a little by accessing the camera and invoking a "Zoom" // method on it. ren->ResetCamera(); ren->GetActiveCamera()->Zoom(1.5); renWin->Render(); // This starts the event loop and as a side effect causes an initial render. iren->Start(); // Exiting from here, we have to delete all the instances that // have been created. assemble->Delete(); act2->Delete(); act1->Delete(); widget->Delete(); cylinder->Delete(); cylinderMapper->Delete(); cylinderActor->Delete(); ren->Delete(); renWin->Delete(); iren->Delete(); return 0; }
程序运行截图:
转载于:https://blog.51cto.com/2845385/1053093