伦敦 quant_伦敦统一用户组(LUUG)见面v1.0

伦敦 quant_伦敦统一用户组(LUUG)见面v1.0

伦敦 quant

伦敦 quant_伦敦统一用户组(LUUG)见面v1.0 

London Southbank University, 15th April 2011 – Unity users, newcomers and developers gather to hold the first London Unity User Group (LUUG), and see presentations from Unity Technologies and Quickfingers, an independent developer using Unity exclusively to launch his solo career.

伦敦南岸大学,2011年4月15日– Unity用户,新手和开发人员聚集在一起,举行了第一个伦敦Unity用户组(LUUG),并观看了Unity Technologies和Quickfingers的演讲,这是一个独立开发人员,专门使用Unity开展自己的个人事业。

The evening began with a talk from Will Goldstone and Christopher Pope from the UK Unity Technologies office. Will and Chris gave an overview of the engine (PDF of the slideshow here) before going on to show off a recent demo created for this year’s Game Developer’s Conference. The demo is designed to specifically show off Unity’s abilities to build console quality games that can be deployed to console, desktop and mobile. To this end, the UT duo showed the same demonstration in the Unity engine, and also deployed to an iPhone.

晚上的开始是英国Unity Technologies办公室的Will Goldstone和Christopher Pope的演讲。 Will和Chris在继续展示为今年的游戏开发者大会创建的最新演示之前,对该引擎进行了概述( 此处为幻灯片演示的PDF )。 该演示旨在专门展示Unity的能力,以构建可部署到控制台,台式机和移动设备的控制台品质游戏。 为此,UT二人组在Unity引擎中展示了相同的演示,并且还部署到了iPhone中。

The Unity Technologies talk was followed directly by the headline act, an inspirational talk from developer Quickfingers – an independent developer from London who has worked in the games industry for studios such as EA and in discovering Unity has quit to work solo on his own projects. Quickfingers gave a two part talk, half about his development philosophy of Passion Over Planning (POP!) and the latter half about development of his latest game Boom Bugs, including many useful tips and tricks for both 2D in Unity, and editor scripting. The video of his talk below is in three parts, available in HD and standard definition – just click the HD button on the player to switch.

标题行为之后紧接着是Unity Technologies演讲,标题是开发商Quickfingers的鼓舞人心的演讲。Quickfingers是来自伦敦的独立开发商,曾在EA等工作室的游戏行业工作,后来发现Unity不再独自从事自己的项目。 Quickfingers的演讲分为两部分,一半是关于Passion Over Planning(POP!)的开发哲学,另一半是关于他最新的游戏Boom Bugs的开发,包括许多有关Unity 2D和编辑器脚本的有用技巧。 他下面的演讲视频分为三个部分,有高清和标清两种版本–只需单击播放器上的高清按钮即可切换。

第1部分,共3部分 (Part 1 of 3)

演示地址

第2部分,共3部分 (Part 2 of 3)

演示地址

3之3 (Part 3 of 3)

演示地址

Unity Game Development Essentials book, and Ryan Henson Creighton’s Unity游戏开发要点书和Ryan Henson Creighton的 Unity 3D Game Development by Example book in a raffle of all attendees. Unity 3D游戏开发示例书。

The night concluded with a networking event at the local pub – The Ship – where users got a chance to chat to the Unity Technologies support team, meet other fellow developers and swap ideas for projects.

当晚在当地的The Ship酒馆举行了一次社交活动,用户在此有机会与Unity Technologies支持团队聊天,会见其他开发人员并交换了项目想法。

下次聚会 (Next Meetup)

The next event – “Bride of Unity” is already planned for Thursday May 19th at a to be decided location, and more information can be found on the MeetUp page for the event, here – http://www.meetup.com/London-Unity-Usergroup/events/17357094/

下一个活动–“团结的新娘”已经计划在5月19日(星期四)在一个确定的地点举行,更多信息可以在活动的MeetUp页面上找到,这里– http://www.meetup.com/London -Unity-Usergroup / events / 17357094 /

翻译自: https://blogs.unity3d.com/2011/05/03/london-unity-user-group-luug-meet-v1-0/

伦敦 quant