vc++ RPD角色生成器
1.功能描述
几乎所有的RPG游戏在进入游戏时都会让用户自己来创建自己喜欢的角色。本次上机要求编写一个简化的创建游戏角色的程序。
2.游戏角色应有的属性
本题目要求的游戏角色应有以下属性:名字、性别、种族、职业、力量、敏捷、体力、智力、智慧、生命值和魔法值。
名字:不超过50个字符。
性别:可以选择男性和女性。
种族:一共可选五个种族,人类、精灵、兽人、矮人和元素。
职业:可选六种职业,狂战士、圣骑士、刺客、猎手、祭司和巫师。
其余属性均为整数。
本题目要求首先用户输入角色姓名,然后由用户选择角色性别,然后由用户选择种族,然后选择职业,然后自动分配力量、敏捷、体力、智力和智慧属性,并计算生命值和魔法值。
生命值=体力*20。
魔法值=(智力+智慧)*10。
3.职业限制
很多职业会限制某些种族选择,例如兽人不能就职圣骑士等等,种族和职业的限制表如下:
种族/职业 |
狂战士 |
圣骑士 |
刺客 |
猎手 |
祭司 |
巫师 |
人类 |
允许 |
允许 |
允许 |
允许 |
允许 |
允许 |
精灵 |
不允许 |
不允许 |
允许 |
允许 |
允许 |
允许 |
兽人 |
允许 |
不允许 |
不允许 |
允许 |
允许 |
不允许 |
矮人 |
允许 |
允许 |
不允许 |
不允许 |
允许 |
不允许 |
元素 |
不允许 |
不允许 |
不允许 |
不允许 |
允许 |
允许 |
所以在要求用户选择职业时,输出信息里面只能有用户所选择种族可以就职的职业。
4.初始属性
本题目要求力量、敏捷、体力、智力和智慧要求是随机值(利用随机数函数来取得随机数),但是五项属性的总和应该是100,并且应该和职业相关。例如狂战士的体力和力量就要比较高,而巫师需要较高的智力,而祭司则需要较高的智慧。各职业初始属性的大致比例应遵从下表:
职业/属性 |
力量 |
敏捷 |
体力 |
智力 |
智慧 |
狂战士 |
40 |
20 |
30 |
5 |
5 |
圣骑士 |
25 |
15 |
30 |
20 |
10 |
刺客 |
20 |
35 |
20 |
15 |
10 |
猎手 |
15 |
40 |
15 |
10 |
20 |
祭司 |
15 |
20 |
15 |
35 |
15 |
巫师 |
10 |
20 |
10 |
20 |
40 |
例如,前面示意图中的祭司的初始属性,大致满足该比例,但是应该是随机的。
然后利用属性值计算生命值和魔法值。
5.显示信息
最后向用户显示该角色的所有信息,然后询问用户是否满意,如用户不满意则重新创建,若用户满意则程序结束,并将用户创建角色的相关信息写入文件保存。
6.主要代码:
#include "iostream"
#include <iomanip>
#include "string"
#include "ctime"
#include "fstream"
using namespace std;
int occupation_choice; //玩家所选择的职业的序号
class Base //基础类,用来保存角色的姓名,性别
{
protected:
char name[50];//记录角色名字
string sex; //记录性别
int sex_choice;//记录性别选择
public:
void getBase();//功能实现
friend class Output; //友元类,用于输出角色信息
friend class File; //友元类,将角色信息保存到文档中
};
void Base::getBase()//输入角色名和性别
{
int i;
cout << "请输入您的游戏角色姓名:";
cin >> name;
while(i)
{
cout << "请选择您的角色性别:";
cout << "1.♂ 2.♀" << endl;
cin >> sex_choice;
switch (sex_choice)
{
case 1:
sex = "男";
i=0;
break;
case 2:
sex = "女";
i=0;
break;
default:
cout<<"请重新输入供选择的选项"<<endl;
break;
}
}
}
class Race :public Base //派生类,记录角色的种族、职业
{
protected:
string race;
string occupation;
int race_choice;
public:
void getRace();
friend class Output;
friend class File;
};
//选择种族和职业
void Race::getRace()
{
int i = 1;
while (i)
{
cout << "请选择您的种族:" << endl;
cout << "1.人类 2.精灵 3.兽人 4.矮人 5.元素" << endl;
cin >> race_choice;
switch (race_choice)
{
case 1:race = "人类"; i = 0; break;
case 2:race = "精灵"; i = 0; break;
case 3:race = "兽人"; i = 0; break;
case 4:race = "矮人"; i = 0; break;
case 5:race = "元素"; i = 0; break;
default:cout << "请输入可供选择的选项!" << endl; break;
}
}
while (1)
{
cout << "请选择您的种族可以使用的职业:" << endl;
switch (race_choice)
{
case 1: cout << "1.狂战士 2.圣骑士 3.刺客 4.猎手 5.祭司 6.巫师" << endl; break;
case 2: cout << "3.刺客 4.猎手 5.祭司 6.巫师" << endl; break;
case 3: cout << "1.狂战士 4.猎手 5.祭司 " << endl; break;
case 4: cout << "1.狂战士 2.圣骑士 5.祭司 " << endl; break;
case 5: cout << "5.祭司 6.巫师" << endl; break;
}
cin >> occupation_choice;
if (race_choice == 1 && (occupation_choice >= 1 && occupation_choice <= 6)) break;
else if (race_choice == 2 && (occupation_choice >=3 && occupation_choice <=6)) break;
else if (race_choice == 3 && (occupation_choice == 1 || occupation_choice == 4 || occupation_choice == 5)) break;
else if (race_choice == 4 && (occupation_choice == 1 || occupation_choice == 2 || occupation_choice == 5)) break;
else if (race_choice == 5 && (occupation_choice >=5 && occupation_choice <=6)) break;
else cout << "输入错误,请重新输入" << endl;
}
if (occupation_choice == 1) occupation = "狂战士";
if (occupation_choice == 2) occupation = "圣骑士";
if (occupation_choice == 3) occupation = "刺客";
if (occupation_choice == 4) occupation = "猎手";
if (occupation_choice == 5) occupation = "祭司";
if (occupation_choice == 6) occupation = "巫师";
}
class Attribute :public Race //派生类,记录角色的属性
{
protected:
int strength; //力量
int agility; //敏捷
int physical; //体力
int intelligence; //智力
int wisdom; //智慧
int HP; //血量
int MP; //法力值
public:
void getAttribute();
void getRandom(int a, int b, int c, int d, int e);
friend class Output;
friend class File;
};
// 随机生成每项属性的值,abcd为该属性的最小值,e为第五个属性的最大值
void Attribute::getRandom(int a, int b, int c, int d, int e)
{
int sum; //前4项属性之和
srand((unsigned)time(NULL));
do
{
strength = a + rand() % 3;
agility = b + rand() % 3;
physical = c + rand() % 3;
intelligence = d + rand() % 3;
sum = strength + agility + physical + intelligence;
} while (((100 - e) < sum) && (sum < 100));
wisdom = 100 - sum;
HP = physical * 20;
MP = (wisdom + intelligence) * 10;
}
//根据选择的职业,向getRamdom传各职业最小值
void Attribute::getAttribute()
{
if (occupation_choice == 1)
getRandom(40, 20, 30, 5, 5);//狂战士
if (occupation_choice == 2)
getRandom(25, 15, 30, 20, 10);//圣骑士
if (occupation_choice == 3)
getRandom(20, 35, 20, 15, 10);//刺客
if (occupation_choice == 4)
getRandom(15, 40, 15, 10, 20);//猎手
if (occupation_choice == 5)
getRandom(15, 20, 15, 35, 15);//祭司
if (occupation_choice == 6)
getRandom(10, 20, 10, 20, 40);//巫师
}
class Output //输出角色属性
{
public:
void output(Base &, Race &, Attribute &);//访问友元类
};
void Output::output(Base &t1, Race &t2, Attribute &t3)
{
cout << "__________________________________________" << endl;
cout << "------------------------------------------" << endl;
cout <<setw(14)<<"姓名 " << t1.name << endl;
cout << "__________________________________________" << endl;
cout << "------------------------------------------" << endl;
cout <<setw(14)<< "性别 " << t1.sex << endl;
cout << "__________________________________________" << endl;
cout << "------------------------------------------" << endl;
cout <<setw(14)<< "种族 " << t2.race << endl;
cout << "__________________________________________" << endl;
cout << "------------------------------------------" << endl;
cout <<setw(14)<< "职业 " << t2.occupation << endl;
cout << "__________________________________________" << endl;
cout << "------------------------------------------" << endl;
cout <<setw(14)<< "力量 " << t3.strength << endl;
cout << "__________________________________________" << endl;
cout << "------------------------------------------" << endl;
cout <<setw(14)<< "敏捷 " << t3.agility << endl;
cout << "__________________________________________" << endl;
cout << "------------------------------------------" << endl;
cout <<setw(14)<< "体力 " << t3.physical << endl;
cout << "__________________________________________" << endl;
cout << "------------------------------------------" << endl;
cout <<setw(14)<< "智力 " << t3.intelligence << endl;
cout << "__________________________________________" << endl;
cout << "------------------------------------------" << endl;
cout <<setw(14)<< "智慧 " << t3.wisdom << endl;
cout << "__________________________________________" << endl;
cout << "------------------------------------------" << endl;
cout <<setw(14)<< "生命值 " << t3.HP << endl;
cout << "__________________________________________" << endl;
cout << "------------------------------------------" << endl;
cout <<setw(14)<< "法力值 " << t3.MP << endl;
cout << "__________________________________________" << endl;
cout << "------------------------------------------" << endl;
}
class File //将角色信息保存到文档
{
public:
void file(Base &, Race &, Attribute &);
};
void File::file(Base &t1, Race &t2, Attribute &t3)
{
ofstream outfile;
outfile.open("角色数据保存", ios::trunc);
cout << "*****************************" << endl;
outfile <<setw(14)<< "姓名:" << t1.name << endl;
cout << "*****************************" << endl;
outfile <<setw(14)<< "性别:" << t1.sex << endl;
cout << "*****************************" << endl;
outfile <<setw(14)<< "种族:" << t2.race << endl;
cout << "*****************************" << endl;
outfile <<setw(14)<< "职业:" << t2.occupation << endl;
cout << "*****************************" << endl;
outfile <<setw(14)<< "力量:" << t3.strength << endl;
cout << "*****************************" << endl;
outfile <<setw(14)<< "敏捷:" << t3.agility << endl;
cout << "*****************************" << endl;
outfile <<setw(14)<< "体力:" << t3.physical << endl;
cout << "*****************************" << endl;
outfile <<setw(14)<< "智力:" << t3.intelligence << endl;
cout << "*****************************" << endl;
outfile <<setw(14)<< "智慧:" << t3.wisdom << endl;
cout << "*****************************" << endl;
outfile <<setw(14)<< "生命值:" << t3.HP << endl;
cout << "*****************************" << endl;
outfile <<setw(14)<< "法力值:" << t3.MP << endl;
cout << "*****************************" << endl;
}
int main()
{
Base player;
Race player_race;
Attribute player_att;
Output player_show;
File keep;
int player_choice;
do
{
player.getBase();
player_race.getRace();
player_att.getAttribute();
player_show.output(player, player_race, player_att);
cout << endl;
cout << "是否想重新生成" << endl;
cout << "0.否 1.是" << endl;
cin >> player_choice;
} while (player_choice);
keep.file(player, player_race, player_att);
return 0;
}
7.测试和调试
1)测试:
2)调试:
❤菜鸟程序,如有错误,请多多指出❤